The Creation of the Eladrin
Within the chronicles of the Eladrin the following is written:
“It was within the Feywild that Corellon and Sehanine rested after the creation of the world before the Primordial war. And it was there that they shaped new beings created in the image of the Seldarine. These beings would come to call themselves the Eladrin. Corellon and Sehanine nurtured these, the greatest of their creations, and taught them about the Feywild, the world and the cosmos. They taught the Eladrin the ways of magic and the wild."
Average Height: 5’ 9" – 6’3"
Average Weight: 130 – 190
Ability scores: +2 Intelligence, +2 Charisma or +2 Dexterity or +2 Wisdom
Speed: 7 squares.
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 History.
Eladrin Education: You gain training in one skill of your choice.
Eladrin Weapon Proficiency: You gain proficiency with the longsword and the longbow.
Eladrin Will: You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Fey Origin: You are native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Fey Step: You have the fey step power.
Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Eladrin are slightly taller, on average than humans. They are slim, and even the strongest simply look athletic rather than muscle-bound. They have the same range of complexions as humans, though they are more often fair than dark. Their straight, fine hair is often white, silver, or pale gold, and they wear it long and loose. Their ears are long and pointed, and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. Eladrin can’t grow facial hair and have little body hair.
Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don’t begin to feel the effects of age until the middle of their first millennium. Most live for over 1500 years, and even at the end they suffer few of the infirmities of old age.
PLAYING AN ELADRIN
Long-lived and strongly tied to the Feywild, Eladrin have a detached view of the mortal world. They often have difficulty believing that events in the mortal realm are of much importance to them, and they consider courses of action that can last for centuries. Many Eladrin see the mortal world as a distraction—a source of unwanted intrusions, needless fearmongering, and meddlesome people of other races. If they could, they would shut down every gate between the Feywild and the natural world.
Eladrin live by an aesthetic philosophy common to the Feywild and personified by Corellon, the god of beauty and patron of the fey. Eladrin seek to exemplify grace, skill, and learning in every part of life, from dance and song to swordplay and magic. Their Crystal Cities are places of stunning beauty and monuments to their skill in magic and craftsmanship.
Eladrin Characteristics: Aesthetic, deliberative, detached, free, graceful, magical, otherworldly, patient, perceptive
Male Names: Aramil, Arannis, Berrian, Dayereth, Erevan, Galinndan, Hadarai, Immeral, Mindartis, Paelias, Quarion, Riardon, Soveliss.
Female Names: Althaea, Anastrianna, Andraste, Bethrynna, Caelynna, Jelenneth, Leshanna, Meriele, Naivara, Quelenna, Sariel, Shanairra, Theirastra, Valenae.